Why a Ranger? And why a Freebooter?
In this case, for the archetype. We are playing the Skull and Shackles adventure path in PF1, and the Freebooter archetype seemed to fit what I wanted - a front line battlefield control character. The freebooter replaces the favored enemy class feature with Freebooter's Bane, which offers flexibility and can be shared with your allies ("get the one with the patch" nets all allies within 30' +1 to hit and damage (untyped) on the guy with the patch). An archer ranger on a boat seemed like a lot of feats when I had other ideas for what I wanted to do on a boat. Deck skirmishes ship-to-ship don't leave a lot of room for bows and arrows. Besides, I would have played a fighter (archer) for the insane number of archery feats I'd need to shoot into deck combat rather than a ranger (archer).
Why Dicky Moe?
Tom & Jerry, of course.
https://www.dailymotion.com/video/x8p4my9
Yes, I KNOW that Dicky Moe is the whale. But my ranger has a peg leg. And we got shanghaied. So...
What's next?
We are 2nd level so far. I can see myself dipping into rogue (pirate archetype) for the sneak attack damage and the free Sea Legs feat. At 4th level as a ranger, Freebooter's bond trades a move action for an additional +2 (untyped) to flanking attack rolls for all allies within 30' when Dicky initiates it.
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